local AL = _G.AtlasLoot.GetLocales("deDE")

if not AL then return end

AL["Apprentice"] = "Lehrling"
AL["Artisan"] = "Fachmann"
AL["Axes"] = "Äxte"
AL["Cauldrons"] = "Kessel"
AL["Class Professions"] = "Klassenspezifische Berufe"
AL["Drums"] = "Trommeln"
AL["Elixirs"] = "Elixiere"
AL["Expert"] = "Experte"
AL["Fireworks"] = "Feuerwerk"
--[[Translation missing --]]
--[[ AL["Fishes"] = "Fishes"--]]
AL["Flares"] = "Rauchsignal"
AL["Flasks"] = "Fläschchen"
AL["Healing/Mana Potions"] = "Heil/Mana Tränke"
AL["Journeyman"] = "Geselle"
AL["Maces"] = "Streitkolben"
AL["Master"] = "Meister"
AL["Misc Elixirs"] = "Verschiedene Elixiere"
AL["Oil"] = "Öl"
AL["Pet"] = "Haustier"
AL["Pets"] = "Haustiere"
AL["Protection Potions"] = "Schutztränke"
--[[Translation missing --]]
--[[ AL["Raw Gems"] = "Raw Gems"--]]
AL["Resistance"] = "Widerstand"
AL["Ring"] = "Ring"
AL["Secondary Professions"] = "Sekundäre Fertigkeiten"
AL["Smelting"] = "Verhüttung"
AL["Special Elixirs"] = "Spezielle Elixiere"
AL["Spell Damage"] = "Zauberschaden"
AL["Stat Elixirs"] = "Wert-Elixiere"
AL["Stones"] = "Steine"
AL["Swords"] = "Schwerter"
AL["Transmutes"] = "Transmutieren"
AL["Util Potions"] = "Nutzungstränke"
