local _, private = ...

-- RealUI --
local RealUI = private.RealUI
local L = RealUI.L

if RealUI.locale == "zhCN" then

L["ActionBars_ActionBarsDesc"] = "修改动作条位置与尺寸"
L["ActionBars_Center"] = "中心"
L["ActionBars_EAB"] = "额外操作按钮"
L["ActionBars_Move"] = "移动 %s"
L["Alert_CantOpenInCombat"] = "战斗中无法开启RealUI设置"
L["Appearance_ClassColorHealth"] = "生命条按职业着色"
L["Appearance_ClassColorNames"] = "姓名按职业着色"
L["Appearance_StripeOpacity"] = "纹理透明度"
L["Appearance_WinOpacity"] = "窗口透明度"
L["CombatFade"] = "战斗渐隐"
L["CombatFade_HarmTarget"] = "可攻击目标"
L["CombatFade_Hurt"] = "伤害"
L["CombatFade_InCombat"] = "进入战斗"
L["CombatFade_NoCombat"] = "离开战斗"
L["CombatFade_Target"] = "选定目标"
L["Control_AddonControl"] = "插件控制"
L["Control_Layout"] = "布局控制"
L["Control_LayoutDesc"] = "允许RealUI控制%布局设置."
L["DoReloadUI"] = "你需要重载RealUI以使这些改变生效，是否立即重载？"
L["Fonts"] = "配置"
L["Fonts_ChangeYellow"] = "改变“黄色字体”"
L["Fonts_ChangeYellowDesc"] = "改变“黄色字体”的颜色"
L["Fonts_Chat"] = "聊天字体"
L["Fonts_Desc"] = "适应RealUI中使用的字体样式。"
L["Fonts_Font"] = "字体"
L["Fonts_Header"] = "标题字体"
L["Fonts_HeaderDesc"] = "这个字体主要用于标题"
L["Fonts_Normal"] = "普通字体"
L["Fonts_NormalDesc"] = "这个字体是大部分UI元素使用的字体，比如鼠标提示，任务和物品。"
L["Fonts_NormalOffset"] = "字体大小偏移"
L["Fonts_NormalOffsetDesc"] = "调节数值放大/缩小所有普通字体的大小"
L["Fonts_Outline"] = "字体轮廓"
L["Fonts_PixelCooldown"] = "像素字体（冷却）"
L["Fonts_PixelLarge"] = "像素字体（大）"
L["Fonts_PixelNumbers"] = "像素字体（数字）"
L["Fonts_PixelSmall"] = "像素字体（小）"
L["Fonts_Standard"] = "标准字体"
L["Fonts_YellowFont"] = "“黄色字体”颜色"
L["General_Enabled"] = "可用"
L["General_InvalidParent"] = "%s的父级框体不存在，输入/realadv并进入%s -> %s设定新的父级框体。"
L["General_Lock"] = "锁定"
L["General_LockDesc"] = "切换移动或锁定框架位置"
L["General_NoteReload"] = "注意：你需要重载插件以使改变生效。"
L["General_Position"] = "位置"
L["General_Positions"] = "位置"
L["HuD_AlertHuDChangeSize"] = "HuD大小变动可能会改变一些界面元素的位置，所以强烈建议在改变HuD大小后检查UI元素的位置。"
L["HuD_Height"] = "高度"
L["HuD_Horizontal"] = "水平分布"
L["HuD_ReverseBars"] = "反向显示生命条和法力条"
L["HuD_ShowElements"] = "显示界面元素"
L["HuD_UseLarge"] = "使用大型HuD"
L["HuD_UseLargeDesc"] = "增大主要的HuD元素（单位框体等）"
L["HuD_Vertical"] = "垂直"
L["HuD_Width"] = "宽度"
L["Install"] = "点击安装"
L["Layout_ApplyOOC"] = "离开战斗后将改变布局"
L["Layout_DPSTank"] = "DPS/T"
L["Layout_Healing"] = "治疗"
L["Layout_LinkDesc"] = "DPS/T和治疗界面采用相同布局"
L["Patch_DoApply"] = "是否愿意应用最新的RealUI设置？"
L["Patch_MiniPatch"] = "RealUI小型补丁"
L["Raid_30Width"] = "30人宽度"
L["Raid_40Width"] = "40人宽度"
L["Raid_ShowSolo"] = "单人下显示"
L["Reset_Confirm"] = "是否确定需要重置RealUI设置？"
L["Reset_SettingsLost"] = "所有用户设置都将丢失。"
L["Slash_RealUI"] = "输入%s配置UI的格局、位置和相关设置"
L["Version"] = "版本"
end
