5.9.4
* Adjusted position of default theme data, to reduce targeting woes
* Added a cache reset to the Hide hook
* ForceUpdate now only operates on Shown plates
* CURSOR_UPDATE is now part of the default events
* Added alpha == 0 bypass
* Elite Borders now have a star on the artwork, making visual ID easier
* Simplified Scale and Alpha delegates of the default theme
* Critter Filter on default theme, now always on

5.9.3
* frame layering tweaks
* moved some skinning code around
* casting progress now forces single plate graphical updates (to eliminate casting icon oddities)
* painted my nails

5.9.2
* removed some old code related to the frame separation "feature" *shudder*
* frames faded too much (more than 50%); problem fixed
* level text will not show when skull icon is active
* TidyPlates:ForceUpdate() does not allow targetting a specific frame, anymore.  Use: TidyPlates:ForceUpdateFrame(frame), instead
* added .secureframe pointer to .extended, pointing to the base frame
* added .flags to name, level, specialText, and specialText2 - used for adding outlines to your text...  if you REALLY want them.  *shudder*


5.9.1
* Changed default fonts from Arial to Liberation (halves the file size, woo!)
* Undo the frame separation (Allows Virtual Plates to run)
* '.hitbox' has been added, as a style category.  This will alter the clickable region, out-of-combat
	- .hitbox.height	height of hitbox (default: 37)
	- .hitbox.width		width of hitbox (default: 149)
	
Tidy Plates 5.9 Release Notes
Release
* Clean Up Files - Check!
* Rename of "Beta Grey" to "Standard Grey" - Check!
* re-added health bar color function

Beta 7.5
* Various tweaks to the update system
* unit info cache filters out non-changing events 
* Testing of new theme, Neon, which has a new threat widget, and uses health bar color to ID aggro

Beta 7
* Added: unit.isTarget to Unit Information Table
* Each Tidy Plates extension has been changed to not be parented to the plate object.
	- Please watch for memory leaks
* Themes must now use the TOC tag, "## Dependencies: TidyPlates", to ensure proper operation
* typing '/tidyplates' or '/tidybeta' without parameters will list the command line options AND open the interface panel
* fixed a layering problem with casting bar
* added unit info cache, to determine if unit info has changed
* TidyPlates:ReloadTheme() will reload the current theme from the table source
* TidyPlates:ForceUpdate() and :ForceUpdate(plate) will force the update of the entire plate
	- Use this function when you absolutely must update every bit of graphic on the plate(s)
* TidyPlates:Update() refreshes the unit data on each plate, and checks for changes
	- Use this function for frugal CPU usage
* Threat widget will now color the unit's target name by class color

Beta 6
* Fixed some bugs with combo points; It's still needing work, though.
* Added reset commands:
	'/tidyplates reset' and ' /tidybeta reset' resets variables without messing with WTF folders
* Fixed position of Scale slider in the Beta Grey Interface Panel

Beta 5
* Added an 'Apply' button to BetaGrey theme
* Added slash commands for Beta grey '/tidybeta [tank, dps, pvp]
* Fixed some bugs
* Added a text box to the threat widget, showing who (if it's not you) has the highest threat

Beta 2
* Engine modifications (echo function)
	- Allows accurate update of current target/alpha 
	- Reduces CPU consumption

Beta 1 (And Earlier - This list is a work-in-progress) 
* New Functions/Methods:
	TidyPlates:ForceUpdate() - Forces the update of all nameplates
	TidyPlates:ForceUpdate(frame) - Forces the update of the specified nameplate
* Current Derived Unit Information Table (supplied to delegate functions):
	unit.threatSituation	"LOW", "MEDIUM", "HIGH"	
	unit.reaction			"FRIENDLY", "NEUTRAL", "HOSTILE"
	unit.type				"NPC", "PLAYER"
	unit.isBoss			true, if the skull icon is active (the creature is a boss/level ??)
	unit.isDangerous	Same as isBoss
	unit.isElite		true, if unit is elite (ie. elite symbol is shown)
	unit.isMarked		true, if the unit is marked with a raid icon
	unit.name			the unit's name
	unit.alpha			float, the alpha of the nameplate (ie. 1= target, 1< non-target)
	unit.level			integer, the unit's level
	unit.health			integer, the unit's health
	unit.isMouseover	true, if the highlight region is showing (ie. mouse is over the frame)
	unit.red, unit.green, unit.blue 	0.0-1 Values, the raw color of the health bar
	unit.isCasting						true, if cast bar is being shown
	_, unit.healthmax 					integer, the maximum health of the unit
	unit.class 			"DEATHKNIGHT", "DRUID","HUNTER", etc..
	unit.isInCombat 	true, if name text is red (ie. unit is in combat with you)
* Interface Options Panel
		- Theme Chooser
* New Delegate Functions: OnInitialize, OnUpdate 
	- OnInitialize(plate)		This function is supplied a pointer to the Tidy Plates extension, 
								which can be directly edited. This function is called when the plate 
								extension is created. 
	- OnUpdate(plate, unit)		This function is supplied a pointer to the Tidy Plates extension, and
								the Unit Information Table.  This function is called when the plate is 
								updated (via event, or forced), after all other delegate functions have 
								been called
		