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Тренера профессий
VmdДата: Вторник, 02.08.2011, 15:23 | Сообщение # 1
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Есть у кого-то тренера профессий для тринити ? Либо можно ли вытащить из сборки их как-то ?
+ еще нужны вендоры с ингрой для проф, с меня +, много +сов ) нужно срочно )
 
wowgamrДата: Вторник, 08.05.2012, 09:39 | Сообщение # 2
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в разделе патчей поищите
 
VIPSergeyДата: Вторник, 10.07.2012, 15:25 | Сообщение # 3
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ТРЕНЕР ПРОФЕССИЙ

From 4d8af224da85a510d5a52a8c09e692dae64c398c Mon Sep 17 00:00:00 2001
From: LordPsyan <uppp@juno.com>
Date: Wed, 16 Feb 2011 09:50:20 -0500
Subject: [PATCH] 11228-Profession_Npc

---
src/server/game/Scripting/ScriptLoader.cpp | 5 +
src/server/scripts/Custom/CMakeLists.txt | 1 +
src/server/scripts/Custom/professionnpc.cpp | 367 ++++++++++++++++++++++++++
src/server/worldserver/worldserver.conf.dist | 33 +++-
4 files changed, 405 insertions(+), 1 deletions(-)
create mode 100644 src/server/scripts/Custom/professionnpc.cpp

diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index 49544ca..831cd97 100755
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -43,6 +43,9 @@ void AddSC_example_spell_scripts();

void AddSC_SmartSCripts();

+//Custom
+void AddSC_professionnpc();
+
//Commands
void AddSC_account_commandscript();
void AddSC_achievement_commandscript();
@@ -1216,5 +1219,7 @@ void AddCustomScripts()
#ifdef SCRIPTS
/* This is where custom scripts should be added. */

+ // Profession Npc
+ AddSC_professionnpc();
#endif
}
diff --git a/src/server/scripts/Custom/CMakeLists.txt b/src/server/scripts/Custom/CMakeLists.txt
index 0dec843..84d19ca 100644
--- a/src/server/scripts/Custom/CMakeLists.txt
+++ b/src/server/scripts/Custom/CMakeLists.txt
@@ -1,5 +1,6 @@
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
+ Custom/professionnpc.cpp
)

message(" -> Prepared: Custom")
diff --git a/src/server/scripts/Custom/professionnpc.cpp b/src/server/scripts/Custom/professionnpc.cpp
new file mode 100644
index 0000000..c5c9d07
--- /dev/null
+++ b/src/server/scripts/Custom/professionnpc.cpp
@@ -0,0 +1,367 @@
+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * Rewritten by LordPsyan <http://www.l33t-net.org/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: professionnpc
+SD%Complete: 100
+SDComment: Profession Master
+SDCategory: NPC
+EndScriptData */
+
+#include "ScriptPCH.h"
+#include "Config.h"
+
+class professionnpc : public CreatureScript
+{
+public:
+ professionnpc() : CreatureScript("professionnpc") {}
+
+
+bool OnGossipHello(Player* pPlayer, Creature* pCreature)
+{
+ if(sConfig->GetBoolDefault("ProfessionNPC.OnlyGMs", false)) // If ProfessionNPC.OnlyGMs is enabled in trinitycore.conf
+ if (pPlayer->GetSession()->GetSecurity() == SEC_PLAYER)
+ {
+ pCreature->MonsterWhisper("Sorry, I can only trade to game masters.", pPlayer->GetGUID());
+ return true;
+ }
+
+ bool EnableProfessions = sConfig->GetBoolDefault("ProfessionNPC.EnableProfessions", true);
+ bool EnableSecondarySkills = sConfig->GetBoolDefault("ProfessionNPC.EnableSecondarySkills", true);
+
+ // Main Menu for Alliance
+ if (pPlayer->GetTeam() == ALLIANCE)
+ {
+ // Check config if "Professions" is enabled or not
+ if(EnableProfessions)
+ pPlayer->ADD_GOSSIP_ITEM( 7, "Professions ->" , GOSSIP_SENDER_MAIN, 1000);
+ // Check config if "Secondary Skills" is enabled or not
+ if(EnableSecondarySkills)
+ pPlayer->ADD_GOSSIP_ITEM( 7, "Secondary Skills ->" , GOSSIP_SENDER_MAIN, 2000);
+ }
+ else // Main Menu for Horde
+ {
+ // Check config if "Professions" is enabled or not
+ if(EnableProfessions)
+ pPlayer->ADD_GOSSIP_ITEM( 7, "Professions ->" , GOSSIP_SENDER_MAIN, 1000);
+ // Check config if "Secondary Skills" is enabled or not
+ if(EnableSecondarySkills)
+ pPlayer->ADD_GOSSIP_ITEM( 7, "Secondary Skills ->" , GOSSIP_SENDER_MAIN, 2000);
+ }
+
+ pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID());
+
+return true;
+}
+
+void SendDefaultMenu(Player* pPlayer, Creature* pCreature, uint32 uiAction)
+{
+
+// Not allow in combat
+if (pPlayer->isInCombat())
+{
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pCreature->MonsterSay("You are in combat!", LANG_UNIVERSAL, NULL);
+ return;
+}
+
+ bool EnableProfessions = sConfig->GetBoolDefault("ProfessionNPC.EnableProfessions", true);
+ bool EnableSecondarySkills = sConfig->GetBoolDefault("ProfessionNPC.EnableSecondarySkills", true);
+
+//Mony Check
+if (pPlayer->GetMoney() < (sConfig->GetFloatDefault("SkillGoldCost",0)))
+{
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pCreature->MonsterWhisper("You don't have enough money.", pPlayer->GetGUID());
+ return;
+}
+
+switch(uiAction)
+{
+
+case 1000: //Profession
+ pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Alchemy." , GOSSIP_SENDER_MAIN, 1001);
+ pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Blacksmithing." , GOSSIP_SENDER_MAIN, 1002);
+ pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Enchanting." , GOSSIP_SENDER_MAIN, 1003);
+ pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Engineering." , GOSSIP_SENDER_MAIN, 1004);
+ pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Herbalism." , GOSSIP_SENDER_MAIN, 1005);
+ pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Inscription." , GOSSIP_SENDER_MAIN, 1006);
+ pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Jewelcrafting." , GOSSIP_SENDER_MAIN, 1007);
+ pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Leatherworking." , GOSSIP_SENDER_MAIN, 1008);
+ pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Mining." , GOSSIP_SENDER_MAIN, 1009);
+ pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Skinning." , GOSSIP_SENDER_MAIN, 1010);
+ pPlayer->ADD_GOSSIP_ITEM( 5, "10 points in Tailoring." , GOSSIP_SENDER_MAIN, 1011);
+ pPlayer->ADD_GOSSIP_ITEM( 7, "<- Main Menu" , GOSSIP_SENDER_MAIN, 3000);
+
+ pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID());
+break;
+
+case 2000: //Secondary Skills
+ pPlayer->ADD_GOSSIP_ITEM( 5, "Cooking." , GOSSIP_SENDER_MAIN, 2001);
+ pPlayer->ADD_GOSSIP_ITEM( 5, "First Aid." , GOSSIP_SENDER_MAIN, 2002);
+ pPlayer->ADD_GOSSIP_ITEM( 5, "Fishing." , GOSSIP_SENDER_MAIN, 2003);
+ //pPlayer->ADD_GOSSIP_ITEM( 5, "Riding." , GOSSIP_SENDER_MAIN, 2004);
+ pPlayer->ADD_GOSSIP_ITEM( 7, "<- Main Menu" , GOSSIP_SENDER_MAIN, 3000);
+
+ pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID());
+break;
+
+case 3000: //Back To Main Menu
+ // Main Menu for Alliance
+ if (pPlayer->GetTeam() == ALLIANCE)
+ {
+ // Check config if "Professions" is enabled or not
+ if(EnableProfessions)
+ pPlayer->ADD_GOSSIP_ITEM( 7, "Professions ->" , GOSSIP_SENDER_MAIN, 1000);
+ // Check config if "Secondary Skills" is enabled or not
+ if(EnableSecondarySkills)
+ pPlayer->ADD_GOSSIP_ITEM( 7, "Secondary Skills ->" , GOSSIP_SENDER_MAIN, 2000);
+ }
+ else // Main Menu for Horde
+ {
+ // Check config if "Professions" is enabled or not
+ if(EnableProfessions)
+ pPlayer->ADD_GOSSIP_ITEM( 7, "Professions ->" , GOSSIP_SENDER_MAIN, 1000);
+ // Check config if "Secondary Skills" is enabled or not
+ if(EnableSecondarySkills)
+ pPlayer->ADD_GOSSIP_ITEM( 7, "Secondary Skills ->" , GOSSIP_SENDER_MAIN, 2000);
+ }
+
+ pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE,pCreature->GetGUID());
+break;
+
+//////////////////////////////////////////////////Professions///////////////////////////////////////////////////////////////
+
+case 1001: // Alchemy
+ if(!pPlayer->UpdateSkill(171,0))
+ {
+ pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+ OnGossipHello(pPlayer, pCreature);
+ return;
+ }
+
+ pPlayer->UpdateSkill(171,(sConfig->GetFloatDefault("SkillPoints",0)));
+ pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+ pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1002: // Blacksmithing
+ if(!pPlayer->UpdateSkill(164,0))
+ {
+ pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+ OnGossipHello(pPlayer, pCreature);
+ return;
+ }
+
+ pPlayer->UpdateSkill(164,(sConfig->GetFloatDefault("SkillPoints",0)));
+ pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+ pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1003: // Enchanting
+ if(!pPlayer->UpdateSkill(333,0))
+ {
+ pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+ OnGossipHello(pPlayer, pCreature);
+ return;
+ }
+
+ pPlayer->UpdateSkill(333,(sConfig->GetFloatDefault("SkillPoints",0)));
+ pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+ pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1004: // Engineering
+ if(!pPlayer->UpdateSkill(202,0))
+ {
+ pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+ OnGossipHello(pPlayer, pCreature);
+ return;
+ }
+
+ pPlayer->UpdateSkill(202,(sConfig->GetFloatDefault("SkillPoints",0)));
+ pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+ pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1005: // Herbalism
+ if(!pPlayer->UpdateSkill(182,0))
+ {
+ pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+ OnGossipHello(pPlayer, pCreature);
+ return;
+ }
+
+ pPlayer->UpdateSkill(182,(sConfig->GetFloatDefault("SkillPoints",0)));
+ pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+ pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1006: // Inscription
+ if(!pPlayer->UpdateSkill(773,0))
+ {
+ pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+ OnGossipHello(pPlayer, pCreature);
+ return;
+ }
+
+ pPlayer->UpdateSkill(773,(sConfig->GetFloatDefault("SkillPoints",0)));
+ pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+ pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1007: // Jewelcrafting
+ if(!pPlayer->UpdateSkill(755,0))
+ {
+ pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+ OnGossipHello(pPlayer, pCreature);
+ return;
+ }
+
+ pPlayer->UpdateSkill(755,(sConfig->GetFloatDefault("SkillPoints",0)));
+ pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+ pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1008: // Leatherworking
+ if(!pPlayer->UpdateSkill(165,0))
+ {
+ pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+ OnGossipHello(pPlayer, pCreature);
+ return;
+ }
+
+ pPlayer->UpdateSkill(165,(sConfig->GetFloatDefault("SkillPoints",0)));
+ pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+ pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1009: // Mining
+ if(!pPlayer->UpdateSkill(186,0))
+ {
+ pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+ OnGossipHello(pPlayer, pCreature);
+ return;
+ }
+
+ pPlayer->UpdateSkill(186,(sConfig->GetFloatDefault("SkillPoints",0)));
+ pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+ pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1010: // Skinning
+ if(!pPlayer->UpdateSkill(393,0))
+ {
+ pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+ OnGossipHello(pPlayer, pCreature);
+ return;
+ }
+
+ pPlayer->UpdateSkill(393,(sConfig->GetFloatDefault("SkillPoints",0)));
+ pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+ pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 1011: // Tailoring
+ if(!pPlayer->UpdateSkill(197,0))
+ {
+ pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+ OnGossipHello(pPlayer, pCreature);
+ return;
+ }
+
+ pPlayer->UpdateSkill(197,(sConfig->GetFloatDefault("SkillPoints",0)));
+ pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+ pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+//////////////////////////////////////////////////Secondary Skills///////////////////////////////////////////////////////////////
+
+case 2001: // Cooking
+ if(!pPlayer->UpdateSkill(185,0))
+ {
+ pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+ OnGossipHello(pPlayer, pCreature);
+ return;
+ }
+
+ pPlayer->UpdateSkill(185,(sConfig->GetFloatDefault("SkillPoints",0)));
+ pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+ pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 2002: // First Aid
+ if(!pPlayer->UpdateSkill(129,0))
+ {
+ pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+ OnGossipHello(pPlayer, pCreature);
+ return;
+ }
+
+ pPlayer->UpdateSkill(129,(sConfig->GetFloatDefault("SkillPoints",0)));
+ pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+ pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+case 2003: // Fishing
+ if(!pPlayer->UpdateSkill(356,0))
+ {
+ pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+ OnGossipHello(pPlayer, pCreature);
+ return;
+ }
+
+ pPlayer->UpdateSkill(356,(sConfig->GetFloatDefault("SkillPoints",0)));
+ pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+ pPlayer->CLOSE_GOSSIP_MENU();
+break;
+
+//case 2004: // Riding
+// if(!pPlayer->UpdateSkill(,0))
+// {
+// pCreature->MonsterWhisper("You don't have this skill or you allready have the maximum skill value $C.", pPlayer->GetGUID());
+// OnGossipHello(pPlayer, pCreature);
+// return;
+// }
+//
+// pPlayer->UpdateSkill(,(sConfig->GetFloatDefault("SkillPoints",0)));
+// pPlayer->ModifyMoney(-(sConfig->GetFloatDefault("SkillGoldCost",0)));
+// pPlayer->CLOSE_GOSSIP_MENU();
+//break;
+
+ pPlayer->CLOSE_GOSSIP_MENU();
+
+} // end of switch
+} //end of function
+
+bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
+{
+ // Main menu
+ pPlayer->PlayerTalkClass->ClearMenus();
+ if (uiSender == GOSSIP_SENDER_MAIN)
+ SendDefaultMenu(pPlayer, pCreature, uiAction);
+
+return true;
+}
+};
+
+void AddSC_professionnpc()
+{
+
+new professionnpc();
+
+}
\ No newline at end of file
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index a8af7bc..3ec15f6 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -3106,4 +3106,35 @@ OutdoorPvP.Wintergrasp.CustomHonorDamagedBuilding = 750
OutdoorPvP.Wintergrasp.CustomHonorIntactBuilding = 1500
OutdoorPvP.Wintergrasp.Antifarm.Enable = 1
OutdoorPvP.Wintergrasp.Antifarm.Atk = 1
-OutdoorPvP.Wintergrasp.Antifarm.Def = 1
\ No newline at end of file
+OutdoorPvP.Wintergrasp.Antifarm.Def = 1
+
+##########################################################
+# Enable or Disable Primary Professions
+# default = 1 (Enabled)
+# = 0 (Disabled)
+
+ProfessionNPC.EnableProfessions = 1
+
+# Enable or Disable Secondary Professions
+# default = 1 (Enabled)
+# = 0 (Disabled)
+
+ProfessionNPC.EnableSecondarySkills = 1
+
+# Number of Skill points
+# default = 10
+
+SkillPoints = 10
+
+# GM Only
+# default = 0 (Anyone can use)
+# = 1 (GM only)
+
+ProfessionNPC.OnlyGMs = 0
+
+# Cost of skill points (in copper)
+# default = 10000 (10 gold)
+
+SkillGoldCost = 10000
+
+##########################################################
--
1.7.2.3
 
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